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  • Introduction In this part, we will talk about how to define collision boxes for the animations in your character's .air file. The ...
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Announced August 17, 2009 Mega Man: Robot Master Mayhem is the third official project by the Infinity Mugen Team. The project began with the release of the game screen pack and character creation template to help encourage Mugen content creators to participate in the development of this game as well as give the individual Mugen game player the ability to control their own game environment. It has since seen 3 major iterations of release over the course of more than a decade, the current version being 3.0 which was released on January 30th, 2020.

Compatibility: Mugen 1.0

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Megaman Robot Master Mayhem 3.0 Release

The Robot Master Mayhem Team and Infinity are Proud to Present Megaman: Robot Master Mayhem 3.0.The Roster now consists of 27 playable fighters.Take control of your favorite Megaman characters to stop the Evil Dr. Wily and Quint from conquering the Earth.

The Story of Robot Master Mayhem:

While working on his newest creation Dr. Wily couldn’t shake his frustrations with his most recent defeat. He poured many hours into “Project Z”, his Ultimate creation and as a result, a byproduct was created. “Power sets”, the ability to enhance any robot master power 6 fold and in some case overdrive other devices and weaponry. The “Power sets” would assure Wily's victory but defeating Mega Man isn’t simply enough, obliterating him is the goal. “What irony would it be to have Dr. Lights heart be his undoing’’, thought Wily. With this notion, only one robot would be suited for the task. SWN-000 now infused with a new Time Skimmer had most of his original abilities restored. He was to time travel and amass Wily an army of Robot Masters. SWN-000 code-named Quint was the key. Not only would Wily have an army of Robot Masters enhanced with, “Power Sets” But he had Quint who could use all the enhanced, “Power Sets”. Unbeknownst to Wily however Quint had become self-aware. No longer under Wily's control, Quint decides to pretend to follow his orders while carrying out his own agenda. Quint would not only traverse the past but the future as well, searching for technology to upgrade himself. Unfortunately the “Time Skimmer” still had flaws and it left distortions in time. What could all this mean? Could Dr. Wily finally defeat Dr. Light and Mega Man, What is Quint planning, and what could the distortion in the timeline mean for everyone. The Mayhem ensues! Welcome to Mega Man Robot Master Mayhem.

This Release includes:-Five New Playable Characters:

-One New Boss:

-Two Revamped Characters:

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-New Stages-Major updates and changes to all Characters-New Push Block Mechanic-All Characters now have two throws-New Effects, Hit Sparks, and Hyper backgrounds-Updated AI-Updated Music Tracks-Updates to the Screen Pack

A special thanks goes out to O Ilusionista, The Robot Master Mayhem Team, and Everyone else that helped make this new release possible.Thank you to everyone out there that followed our progress over the course of the project to this point. There's more to come!Thanks for your continued interest and support, it's what drives us to create new and fun content.I hope you have fun and enjoy the release.

Please report any Bugs in our Bug Thread here:

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Infinity Megaman Robot Master Mayhem 3.0 Release Thread:

Megaman Robot Master Mayhem 3.0 Release (3.0.5)

Download link:



The idea of a full Mega Man fighting game was first tossed around by the core members of the IMT back in 2007, but with the Super Marvel vs. Capcom: Eternity of Heroes project still in infancy the idea took a back seat. After SMvC:EoH moved further along in development, the time became right to organize and announce the arrival of a full Mega Man project. Following 2 years of general development time, Mega Man: Robot Master Mayhem began the first phase of full game development in April 2011 with the intent of including a cast from a wide range of Mega Man favorites. Development would then continue off and on again for the next six years before seeing it's first iteration in 2017. Even now, development of the game continues as the team strives to constantly improvement to gameplay and roster inclusion.

Version History

v1.0 - Release Date: December 25, 2017

Nearly seven years after the initial project planning and production started, IMT and Team RMM released the Christmans present of version 1. It consisted of 14 playable characters, Yellow Devil as a sub-boss, and Dr. Wily as the final.

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v2.0 - Release Date: December 25, 2018

Christmas the following year saw the release of version 2. This release added Wily as playable, added 5 more characters + 1 secret, (totaling 20 on roster) & added 2 new sub-bosses.

v2.5 - Release Date: February 28, 2019

This update added 2 new characters (totalling 22 on roster), major updates to all characters, volume balancing to music, and a new visual update to the screenpack.

v3.0 - Release Date: January 30, 2020

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This update (charming known internally as the 'polish' update) added 5 new characters (totaling 27 on roster) 2 character reworks, 1 new sub-boss, major updates and changes to all Characters, new stages and music tracks, new effects, hit sparks, and hyper backgrounds, introduced selectable in-game difficulty & an updated screenpack.

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